Ask Me Anything About Unity

Ask Me Anything About Unity: Topics required by students including ECS, job system, databases, augmented reality, procedural animation, artificial intelligence and more.

  • 4.8 (225 ratings)
  • 7,635 students enrolled
  • Created by Penny de Byl, Penny
  • Last updated 4/2020
  • English


What does one want to understand about Unity but are afraid to ask? Do you think your questions are too trivial to become an entire course? Every day Dr. Penny de Byl receives messages from her students asking for assistance on a wide variety of topics that would benefit from a short tutorial. In this course, Penny puts her 25 years of game development, research and teaching into practice to answer your questions during a sort of popular short workshop based tutorials. Each month subsequent hottest tutorial requests are going to be added to the course, here in Udemy, until a complete of 10 topics are covered.

Topics covered so far include:

  1. The Unity Entity Component and Job System
  2. Targeting Missiles
  3. In-game Quest Systems
  4. Reading and Writing to a Database
  5. Animating Facial Expressions
  6. Introduction to Augmented Reality for Android and iOS
  7. Object Pooling
  8. Working with Asset Bundles

Contents and Overview

Section 1:
The course begins with a neighborhood examining the new Unity Entity Component and Job System where you’ll build a planet simulation with 50,000 planets that orbit and are under the gravitational influence of four suns.

Section 2:
Following this, a section examining the creation of target-seeking missiles will cover the basic line of sight missiles that remain locked onto a target, after being fired, as well as the addition of a waypoint system that provides missiles interesting curved and funky trajectories.

Section 3:
The next section explains the steps for creating an in-game search system. Starting with an easy-to-play game environment, you’ll build a search system that monitors player progress and covers the basics of Unity for the user interface system to support its rendering.

Section 4:
In this section you will learn how to access an online database from inside Unity to store game data. Through the use of a free online database service, you will follow along as we create a database and write simple PHP, MySQL, and C# to link a Unity application with player details stored on an external server.

Section 5:
If you have ever wanted to feature real-time facial animations to your own characters to bring them alive, this section is for you. In it you’ll add emotional expressions to a personality and find out how to blend between them with code. We will also add more credibility to the character by adding flashing dynamics and eye looks.

Section 6:
Want to learn how to make an augmented reality on your mobile phone? This section will step you through developing several augmented experiences that you can try on your Android or Apple devices. Using the Wikitude SDK with a special student license just for being enrolled, you’ll have your first AR app up and running in 5 minutes.

Section 7:

Object Pooling is a very popular game design pattern that will help you save on memory usage. It’s great if you need to create a lot of resources, such as bullets or obstacles. This section will show you how to build such a system that can be applied anywhere in your own games, through the development of an asteroid shooting game.

Section 8:

In this section you will learn how to work with Unity’s Asset Bundles. These are external resources that you simply can call into your game at any time. You’ll find out how to make an Asset Bundle from scratch then the way to load them into your project at runtime, from both an area drive also as an online URL. I’ll also show you how to load and swap player characters at runtime and how to expand the bundle after a game’s release to continue to bring in new content.

What students are saying about Penny’s courses:

  1. Penny is a superb instructor and she or he does an excellent job of breaking down complex concepts into smaller, easy-to-understand topics.
  2. Penny’s teaching style is exceptionally well-motivated and illustrated.
  3. This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.

21 hours left at this offer!


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